Burnley Rules

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Sixtiesrules
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Burnley Rules

Post by Sixtiesrules »

I often get asked how we play up in East Lancashire here are our amended playing rules

Subbuteo Advanced Rules (Burnley Amended Edition).

Rule 1 : Possession

1.1 The side in possession shall be known as the attacking side; the side not in possession is the defending side.

1.2 No single figure shall play the ball more than three times in succession, unless the ball touches another figure of the same side.

1.3 Only the figure flicked by the attacking side can make contact with the ball. No buffeting or the pushing of other figures onto the ball is allowed. If this occurs the defending side may request "Back" and possession is lost.

1.4 If the ball from a goal kick travels into to the opposing shooting area, irrespective of what it touches, it is the defending side’s ball. ****

1.4.1 A ball from a free kick in one shooting area must not go directly into the opposing shooting area unless it touches one of the attacking side’s figures before entering. ****

1.4.2 A ball from a throw-in should not travel beyond the adjacent quadrant of the field of play should it do so possession changes to the defending side. ****


Rule 2: The Kick-0ff

2.1 At the kick-off each side must have at least three figures within 3 inches of the halfway line and the defending team must not have any figures within the centre circle.
2.2 At a kick-off figures of any one side must be placed at least 1 inch apart.

2.3 The teams must be positioned in the normal manner as in Association Football. ****

2.4 The figure taking the kick-off kicks the ball forward over the halfway line, after which that figure must not touch the ball again until the ball has been played by another figure of this same side.

2.5 The attacking side continues to play the ball until:

2.5.1 the figure misses the ball;
2.5.2 the ball is intercepted by an opposing stationary figure or opposing goalkeeper
2.5.3 the ball is kicked out of play;
2.5.4 a foul is committed;
2.5.5 a goal is scored.

Rule 3: Interception

3.1 The last figure to intercept (touch) the ball is ruled to be in possession, unless it is a moving blocking flick (see Rule 4).

3.2 Possession after a save: When the goalkeeper has made either a moving or a stationary save, possession of the ball passes to the defending side as the goalkeeper was the last to touch the ball. See also Rule 3.3.

3.3 If after a shot is saved by the goalkeeper, the ball rebounds onto an attacking figure, it is the attacking side's possession and a goal stands if subsequently scored.

3.4 Where two figures touch the ball at the same time, the side last to play the ball assumes possession and it is their flick next. However, after the ball has been played, possession goes to the opposing side as the ball will have struck the opposing figure last.

Rule 4a - Blocking Flicks and Defence ****

4.1 As soon as the ball has been played into their half, the defence may have three defensive flicks (alternately with the attack’s normal flicks) for blocking, as long as each successive movement of the ball is towards the defenders goal line.

4.2 However, during an attack, if the forwards pass back or sideways the defence immediately regain their full quota of defensive flicks.

4.3 A blocking flick is allowed when the attacking team pass back from the defending half into their own half (as the ball was played in the defence’s half)

4.4 If a block flick is available, a defender may flick a figure to intercept a moving ball. Provided the figure is static when the ball strikes it, then possession changes

4.5 If a defending figure touches the ball when it is at rest, or is moving when intercepting a moving ball, or fouls an opposing figure during this procedure, the attack may demand the replacing of the ball and player concerned or plays on. The defence in any case loses their remaining defensive flicks unless the attack passes the ball back.

Rule 4b - Organising The Defence ****

4.6 When the ball is in their possession, a side may organise their defence by moving up to three figures into the shooting area they are defending, on one occasion per period of possession.

4.7 If five or more figures are already in the area a player may not move figures into it, but may position three of the figures already there. No more than five figures should be positioned in the defending shooting area.

4.8 No figures may be placed inside the keeper’s area (Six Yard Box)

4.9 Reorganisation of the defence can only take place when the ball is outside of the defending shooting area and within the defending side’s own half.

4.10 If in the opinion of a referee the organised formation is unlike Association Football he can order the offender to alter his tactics.

Note: Should a mix-up occur, which is blameless on either side, then the referee may restore the figures and the ball to their former positions and order a restart in play from that point. The attacking side retains possession.

Rule 5: The Goal Kick

5.1 A goal kick is awarded to the defending side when the whole of the ball passes over the goal-line (either in the air or on the ground) after having last been deflected or played by a figure or goalkeeper of the attacking side.
5.2 The goal kick can be "forced" only when the attacking figure, the defending figure and the ball are completely in the shooting area before the forcing flick is taken.
5.3 For a goal kick, each player may pick up his figures and place them anywhere, with the following exceptions:
5.3.1 Figures in the opposing half can be moved only backwards or sideways but not forwards.
5.3.2 Figures in their own half can be moved only up to the halfway line.
5.3.3 Figures should be placed at least 1 inch away from an opposing figure.
5.3.4 There must be no figures of either side in the penalty area, apart from the goal kick taker.
5.4 A reasonable amount of time should be given for each side to re-arrange its figures before the kick is taken. However, no delaying tactics are allowed.
5.5 On taking the goal kick, the ball should leave the penalty area; if it does not, then the kick should be re-taken.
5.6 Should the ball enter the defending side's goal direct from a goal kick, then the goal does not count and a goal kick is awarded to the defending side.
5.7 The spare goalkeeper can be used to take the goal kick provided that the standard goalkeeper is placed at the back of the goal. After the kick, Rule 13.11 applies.
5.8 The figure taking the goal kick must not play the ball again until the ball has been touched by another figure.
Note: The Law of forcing applies from the taking of a goal kick.

Rule 6 : The Throw-In

6.1 A "throw-in" is awarded when the ball has passed completely over the touch line.
6.2 The "throw" must be taken from the point where the ball crossed the touch-line.
6.3 The side taking the throw must place a figure for the throw; each side is then allowed one free positional flick with the attacking side flicking first. Buffeting of figures into position is not allowed.
6.4 The ball is placed on the line and the figure, including its base, must not cross over nor obscure any part of the line before, during or after striking the ball. If the figure does cross over or obscure the line it is a "foul throw" and the throw is awarded to the other side. If, however, the figure taking the throw subsequently rebounds off the fence surround and crosses the line onto the field of play, this does not count as a foul throw; the figure is placed on the touch-line where the throw was taken and play continues. See also Rule 6.7.

6.5 The figure taking the throw-in may not play the ball again until the ball has been touched by another figure.

6.6 The figure which took the throw-in is placed on the touch-line at the point where the throw-in was taken.

6.7 In the event of a foul throw, before any play proceeds, the figure which committed the foul throw is placed by the referee in the field of play 90 mm from the side line (where the foul throw was committed) parallel to the goal line.

6.8 'Forcing' a throw-in off an opponent:

6.8.1 A throw-in can be forced provided that the ball, the attacking figure and the defending figure are all completely within one quarter before the flick is taken, and that the ball crosses the touch line within that quarter.
6.8.2 When the ball rebounds off the goalkeeper or its handle and goes into touch, then the throw is awarded to the opposing side.
6.8.3 When shooting at goal, a throw-in can be forced provided that the ball is completely within the shooting area and that the attacking figure is in the opposing side's half.
6.9 Off-side at throw-ins: When a throw is taken and the ball has stopped moving, an automatic onside flick can be requested for the figure that took the throw-in. The defending side, contrary to Rule 4, is not entitled to a blocking flick.
6.10 The throw-in should not travel beyond the adjacent quadrant of the field of play should it do so possession changes to the defending side.****

Rule 7: The Comer Kick

7.1 A corner kick is awarded:

7.1.1 if the attacking side plays the ball over its own goal line;
7.1.2 if the ball is forced over the goal line, off a defending figure, provided that the defending figure and ball are in the shooting area and the attacking figure is in the opposing side's half. If these conditions are not satisfied, a goal kick is awarded to the defending side.

7.2 A goal can be scored direct from the corner kick.

7.3 The ball must be placed on or within the quarter circle at the side where the ball crossed the goal line.

7.4 The figure taking the corner must not play the ball again until the ball has been touched by another figure.

7.5 The figure taking the kick is placed at the corner; each side then takes three positional flicks, with the attacking side flicking first. Buffeting of figures into position is not allowed.

7.6 The figure taking the kick can be moved from any part of the pitch.

7.7 When taking the corner kick, there should be no defending figures within 90mm of the ball.

7.8 Offside at corners: When a corner kick is taken, and the ball has stopped moving, an automatic onside flick can be requested for the corner kicker; contrary to Rule 4, the defending side is not entitled to a blocking flick to cover the corner kicker. However, one shot for goal, while the ball is still moving, is allowed. The figure taking the corner would not be deemed offside in this situation.

7.9 Either hand can be used to take the corner kick and subsequent moves, enabling the ball to be hit whilst moving.

7.10 Any ball passed back by the defending team can concede a corner.

Rule 8 : Goal Scoring

8.1 Before a goal can be scored or a shot taken at goal, the ball must be entirely in the shooting area; that is, the whole of the ball must be over the line.
8.2 The attacking figure shooting for goal must be fully inside his opponent's half before a shot can be taken, provided that Rule 8.1 is met.
8.3 If the ball goes into the net and Rule 8.1 is not complied with, a goal kick is awarded to the defending side.

8.4 The ball must be completely over the goal line before a goal is scored.
8.5 The figure must be flicked in the correct manner.
8.6 The ball can be hit whilst rolling to score a goal.

8.7 The attacking side does not have to wait for the goalkeeper to be in a ready position.

8.8 The attacking side does not have to wait for the defensive 'blocking flicks' to occur.

8.9 Own goal:

8.9.1 Any ball which is passed back by the defending side from within its own half and which goes into its own goal, counts as an 'own goal';
8.9.2 For any ball entering the goal directly from the other half, a corner kick is awarded.

8.10 Any ball that is dragged into the goal by the goalkeeper, after the ball has stopped moving, is a goal.

8.11 Any shot rebounding off either the goalkeeper or the goalposts and going into the opposite goal does not count as a goal, and a goal kick is awarded.

Rule 9 - Foul Play and Free Kicks

9.1 If an attacking figure is flicked and it hits a defending figure before striking the ball, it is a foul, and a free kick is awarded at the point of offence.
9.1.1 If this occurs outside the shooting area, an indirect free-kick is awarded.
9.1.2 If it occurs inside the shooting area, a direct free-kick is awarded.
9.1.3 If it occurs inside the penalty box, a penalty is awarded.
9.2 For indirect and direct free kicks the figure taking the kick may be taken from anywhere on the pitch. Each player is allowed two positional flicks; the attacking side flicks first. See also Rule 9.1.2. For penalties see Rule 10.
9.3 If a figure hits a goalpost, rebounds on to the field and strikes an opposing figure before hitting the ball, it does not commit a foul and play continues.
9.4 If a player's hand prevents the ball going into the goal and it is regarded by the referee to be intentional, a goal is awarded.
9.5 If either player touches the ball with his hand, a free kick is awarded at the point of offence.
9.5.1 If it occurs outside the shooting area, an indirect free kick is awarded.
9.5.2 If it occurs inside the shooting area, a direct free kick is awarded.
9.5.3 If it occurs inside the penalty box, a penalty is awarded.

9.6 If a defending player obstructs his opponent around the table, a free kick is awarded at the position of the ball at the time of the offence.

9.6.1 If it occurs outside the shooting area, an indirect free kick is awarded.
9.6.2 If it occurs inside the shooting area, a direct free kick is awarded.
9.6.3 If it occurs inside the penalty box, a penalty is awarded.

9.7 If a player puts both his hands on to the table, an indirect free kick is awarded at the position of the ball at the time of the offence. A player may, however, hold his goalkeeper and flick another figure at the same time.

9.8 If an attacking figure is flicked at the ball (directly) four times in succession, an indirect free-kick is awarded at the position of that figure at the time of the offence.

9.9 For offside, an indirect free-kick is awarded (see Rule 11).

9.10 If, following a kick-off, the same figure plays the ball a second time before the ball has touched another figure, then an indirect free kick is awarded at the position of the offending figure at the time of the offence. This rule also applies following a free kick, a corner kick, a goal kick, a penalty kick or a throw-in.

9.11 When positioning players for Free Kicks:
9.11.1 For a free kick, there should be no defending figures within 90mm of the ball.
9.11.2 For a direct free kick inside the shooting area, the defending side may either place a 4-figure wall as a barrier or flick
two figures to mark up the attacking side. The attacking side flicks first

9.12 For positional flicks, the buffeting of figures into position is not allowed.
9.13 The ball hitting a figure lying down is handball (free kick). If in the penalty area it is a penalty. ****

Rule 10: The Penalty Kick

10.1 When a penalty kick is taken, the base of the goalkeeper must be touching the goal line. The handle must be level with the pitch and the goalkeeper must remain stationary until the kick is taken. If this rule is infringed three times, a goal is awarded.

10.2 The player taking the penalty shall, after setting up his shot, take his hands well away from the pitch until the referee signals 'carry on'. The penalty is then taken without delay.
10.3 All figures, apart from the goalkeeper and the penalty taker, must be outside the penalty area and arc. The kick Is taken from the penalty spot.

10.4 After the figure has been flicked and the ball kicked, provided that there have been no infringements, the kick is deemed to have been taken and the normal rules of possession apply.

Rule 11 - Offside

11.1 A figure is in an offside position if he is nearer to his opponent's goal-line than the ball, unless:

11.1.1 that figure is outside the shooting area; or
11.1.2 there are at least two of his opponent's figures nearer to their own goal than he is.
At least one defending figure, other than the goalkeeper, must be in the shooting area before offside can be claimed.

11.2 A figure in an offside position (as in Rule 11.1), is not actually offside until the ball is past the last defending figure (excluding goalkeepers) and a figure is offside whether the ball is passed to that figure or not.

11.3 If, through the play of his opponent, a figure in an offside position receives the ball, he is not offside as this was not a pass forward from his own side.

11.4 A player in an offside position can be flicked to play for the ball but the intention to play the ball must be clearly stated.

11.5 No figure can be offside immediately from the taking of a goal kick, corner kick, or throw-in. Two flicks must be taken, including the goal kick, corner kick or throw-in, before a figure can be offside.

11.6 A figure in an offside position may be flicked on-side at any time by a player after having asked permission of the referee. The following rules apply:

11.6.1 The side requesting the flick must be in possession of the ball.
11.6.2 The figure flicked on-side should not touch an opposing figure.
11.6.3 The figure should not strike the ball.
11.6.4 The flick should be such that the figure travels parallel to the side line, or as near to parallel as possible.
11.6.5 The figure should not travel over the half way line. 11.6.6 Only one attempt at flicking on-side may be taken.

Any infringement of these rules results in the flick being lost, and the figure (and the ball, if appropriate) returned to its former position.
11.7 For each 'on-side' flick made by the attacking side, the defending side may have a 'blocking flick' to mark that figure. This flick must not be used to mark up any other attacking figure.
11.8 After a corner kick has been taken the corner kicker can be flicked on-side immediately after the kick. This is known as an 'automatic on-side flick'. Rules 11.6.1 to 11.6.7 apply. The defending side, contrary to Rule 4 and Rule 11.7, is not entitled to a blocking flick to cover the corner kicker.

Rule 12: Figures Leaving the Field of Play

12.1 A figure can leave the field of play after being flicked and return to the field to play the ball (that is, if it swerves back on to the field) provided that it does not leave the green baize or touch any perimeter fencing or any other accessory. If this occurs, then the figure should be placed at the point on the touch line where it first left the field of play and possession goes to the opposing side.

12.2 If a figure is flicked successfully at the ball but subsequently leaves the field of play, it may be placed on the touch-line at the point where it left the field, or it may be flicked from off the field, provided that it does not leave the green baize, or touch any perimeter fencing or any other accessory. See Rule 12.1.

12.3 A figure travelling into the goal, whether a defending figure or an attacking figure, shall be placed on the goal line just outside the goalkeeper's area.

12.4 A figure leaving the field of play and not subject to Rules 12.1, 12.2 or 12.3, should be replaced immediately on the line at the point where it left the field. For figures hitting a goalpost, see Rule 9.3; for figures taking a throw-in, see Rule 6.

Rule 13 : The Goalkeeper

13.1 The goalkeeper including the handle are as one, and any part of it can make a save, deflect the ball into the goal, or concede a corner or throw-in.

13.2 A goalkeeper should be ready at all times during play. No hindrance to the attacking player is allowed.

13.3 A goalkeeper cannot normally be fouled, but the defending side may appeal on such occasions, when it is being threatened by the attacking side. Any figure from the previous attack, which is still in the goalkeeper's area after possession has been lost, is moved at once to the nearest goal line.

13.4 If a defending player tries to adjust his goalkeeper and the ball hits his hand, a penalty is awarded.

13.5 If the goalkeeper on the handle intentionally touches the ball outside his box, whether in possession or not, a penalty is awarded.

13.6 The goalkeeper must not be waved 'to and fro' in the air or on the ground, nor must it be flicked by the handle at the ball.
13.7 The goalkeeper's handle must not raise the net at the rear of the goal.
13.8 The goalkeeper must not be raised from the playing surface prior to a shot at goal.

13.9 Before a shot is taken the goalkeeper must not be tilted more than 45 degrees from the vertical.
If a shot at goal is unsuccessful as a result of an infringement of any of these rules, then the attacking side may request 'Back'. If the 'Back' claim is allowed, the ball and figures are returned to their former positions and the shot is retaken. If the 'Back' claim is rejected, the game continues as normal.
13.10 Possession after a save: When the goalkeeper has made a save, possession of the ball passes to the defending side as the goalkeeper was the last player to touch the ball.

13.11 The Spare Goalkeeper:

13.11.1 The goalkeeper on the handle may be replaced by a spare goalkeeper (such as reference 61106 or a spare team figure). This may be used to take goal-kicks and to play the ball outside the keeper's box. The spare goalkeeper can be flicked from anywhere within the goalkeeper's box, and the area immediately behind it. The spare goalkeeper may only be used by the side in possession of the ball.
13.11.2 When the spare goalkeeper is brought into use, the standard goalkeeper must either be taken out of the goal or be pushed well to the back of the goal.
13.11.3 After a goal kick has been taken, the spare goalkeeper should be removed from the playing area and replaced with the standard goalkeeper. Rule 13.11.5 may otherwise apply.
13.11.4 Once on the field, the spare goalkeeper becomes subject to the rules of the game as for a normal figure. If, during an attempt to clear the ball, but excluding a goal kick (see Rule 13.11.3), the side using the spare goalkeeper loses possession, then the standard goalkeeper cannot be replaced in goal until the attacking side has had a maximum of three flicks at the ball with one figure. During this possession, the attacking side may shoot into an empty goal. On completion of the third flick or when another attacking figure plays the ball, then the attacking side must wait for the defending goalkeeper to be returned into the goal before play continues and before shooting at goal. Should the attacking side lose possession, then the goalkeeper can be returned to the goal.
13.11.5 If a spare goalkeeper is on the field and the standard goalkeeper makes a save, a goal should be awarded. The normal rules of goal scoring apply.
13.11.6 The spare goalkeeper must be kept well away from the field when not in use.

Players must be of a traditonal pre-zombie era Subbuteo style (original or repro) ... games are played on baize only with either 18mm or 25 mm balls as agreed and goals to suit same

Sixtiesrules
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Re: Burnley Rules

Post by Sixtiesrules »

rule 4b flicked not positioned always flicked other than at kick-offs and goal-kicks

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lionofludesch
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Re: Burnley Rules

Post by lionofludesch »

"2.3 The teams must be positioned in the normal manner as in Association Football. ****"

I take it that that'll be 2-3-5 for flats.

Love those inches, None of this metric shiite. :lol!: :lol!: :lol!:
FIFA World Cuptipping competition
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Sixtiesrules
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Re: Burnley Rules

Post by Sixtiesrules »

aye got to be inches :lol!:

I usually play 5-3-2 as the lad is getting to be very good :wink:

BlackpoolRock
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Re: Burnley Rules

Post by BlackpoolRock »

Thank you for taking the trouble to publish these updated Burnley Rules. I found them a most interesting read. The idea of flicking when organising is something new (to me at least) but I have a question about the procedure if it should go wrong.

What happens if a figure leaves the shooting area, fails to enter it, or fouls an opposing figure while moving? Are all the remaining flicks lost, as with defensive flicks? This could prove particularly harsh if it occurs with the first flick.

Must also say that I like the idea of only allowing organising when the ball is in your own half, rather than waiting until the ball is in the attacking half, so that figures on the halfway line can be moved all the way back, after passing the ball from midfield.

Sixtiesrules
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Re: Burnley Rules

Post by Sixtiesrules »

BlackpoolRock wrote:
12 Jan 2020, 09:02
Thank you for taking the trouble to publish these updated Burnley Rules. I found them a most interesting read. The idea of flicking when organising is something new (to me at least) but I have a question about the procedure if it should go wrong.

What happens if a figure leaves the shooting area, fails to enter it, or fouls an opposing figure while moving? Are all the remaining flicks lost, as with defensive flicks? This could prove particularly harsh if it occurs with the first flick.

Must also say that I like the idea of only allowing organising when the ball is in your own half, rather than waiting until the ball is in the attacking half, so that figures on the halfway line can be moved all the way back, after passing the ball from midfield.
No problem I typed them up for a friend in Brisbane so just a copy and paste on to here

See I knew I would miss something out :lol: I've not re-written that bit very clearly what I would say is that the three defensive organising flicks can be played to anywhere inside the defending half - so we don't insist that they are made into the defending shooting area if a player spins in or out of the shooting area no problem as long as the defence comprises a maximum of 5 outfield players when the flicks have been taken

In the case of connecting with any other figure be it a defending or attacking figure then yes just that flick is lost and the figures replaced accordingly losing the lot would be harsh as you say

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Re: Burnley Rules

Post by BlackpoolRock »

Thank you. I'm still in favour of precision over speed but continue to find the flats, in particular, sometimes have a will of their own. Not that I'm suggesting it's always their fault!

Sixtiesrules
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Re: Burnley Rules

Post by Sixtiesrules »

They do indeed and of course they are entirely to blame... Just at the moment I've been using heavyweight replicas more often as the young fella prefers them

Sixtiesrules
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Re: Burnley Rules

Post by Sixtiesrules »

Quick re-write on 4b then :wink:

Rule 4b - Organising The Defence

4.6 When the ball is in their possession, a side may organise their defensive positions by flicking up to three figures into or within the half that they are defending, on one occasion per period of possession.

4.7 If five or more figures are already in the defensive shooting area a player may not flick figures into it, but may flick three of the figures already there. No more than five figures should be positioned in the defending shooting area.

4.8 No figures may be placed inside the keeper’s area (Six Yard Box)

4.9 Reorganisation of the defence can only take place when the ball is outside of the defending shooting area and within the defending side’s own half.

4.10 Should a figure being flicked in such a defensive organising move come into contact with any other playing figure or the ball then the figures and ball should be returned to their original positions and that particular organising flick lost.

4.11 If in the opinion of a referee the organised formation is unlike Association Football he can order the offender to alter his tactics.

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Re: Burnley Rules

Post by BlackpoolRock »

Really must give them a try now that I feel I've initiated a partial rewrite! All very clearly explained. Many thanks.

Sixtiesrules
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Re: Burnley Rules

Post by Sixtiesrules »

BlackpoolRock wrote:
13 Jan 2020, 15:08
Really must give them a try now that I feel I've initiated a partial rewrite! All very clearly explained. Many thanks.
No problem .. I'm still using flats for the solo league but as I posted before I do use heavyweight replicas when playing against son number two as he isn't keen on the old fellas . My friend in Brisbane requested a pic of my latest Santiago arrivals so here they are ... top stuff from Mark as usual

BlackpoolRock
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Re: Burnley Rules

Post by BlackpoolRock »

Thought I would provide some feedback on how I am finding the game after introducing the Burnley Rules.

At first I only applied them when the ball was in the team's own half. It opened up the games and added extra interest. However, teams gradually found ways of 'tightening up' in defence and the scores became even lower than before, so, after five rounds of league games, the unprecedented step was taken to 'adjust' the playing conditions during a season, and all organising is now done by flicking, as in the proper Burnley Rules.

It, of course, wouldn't be the Brookfield League if we didn't apply our own conditions. Firstly, only players inside their own shooting area may be moved, unless there are less than three already there, in which case others are permitted to join them, but no more than three in total.

Possibly more significant, and certainly having a greater impact on the games, the 'organising flicks' are treated in the same house rule as defensive flicks. If a player 'fouls' an opponent (base contact) a free kick, or penalty, is awarded. It certainly has made the games more interesting, and the scores are higher, despite the slower play.

Very impressed. Thanks for posting them originally and providing the idea.

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